{"id":1287229,"date":"2020-01-07T14:10:53","date_gmt":"2020-01-07T19:10:53","guid":{"rendered":"https:\/\/xy-yishc.shop\/?p=1287229"},"modified":"2020-01-07T14:26:35","modified_gmt":"2020-01-07T19:26:35","slug":"michigan-augmented-reality-sports-game","status":"publish","type":"post","link":"https:\/\/xy-yishc.shop\/2020\/01\/07\/michigan-augmented-reality-sports-game\/","title":{"rendered":"Michigan professor creates a game for all: BTN LiveBIG"},"content":{"rendered":"\n
Sports are about connection, camaraderie and competition. When players and teams meet on an equal playing field, amazing things can happen. But often the field of play is anything but equal.<\/p>\n
There are activities designed for those who possess a full range of motion, and those designed for people with limitations to their mobility. Rarely, though do the twain meet.<\/p>\n
It?s a problem that plagued the mind of media artist Roland Graf, an associate professor at the University of Michigan<\/a>?s Penny W. Stamps School of Art & Design<\/a>. After witnessing the plight of a young athlete with cerebral palsy, he created a truly inclusive sporting platform.<\/p>\n iGYM utilizes augmented reality technology and overhead projection to build a field of play around two players. Played much like a cross between Pong and air hockey, participants are surrounded by a peripersonal circle with which they deflect an illuminated ?puck? towards their opponent?s goal. The players manipulate their circle through arm movements, leg movements or by way of a button worn on the person.<\/p>\n <\/p>\n